[Opinion] In My Horrible Opinion #1 – Why Nintendo Network will be worse than Playstation Network and why Playstation Network will be worse than Nintendo Network.

January 27, 2012 in Opinion

Uhhh, I was doing scratch feuilletons for too long… Okay, so here is first finished one. Soooo, few days ago I found some information about Nintendo Network, and I’m proud (?) owner of PSP, so here are my thoughts. All haters, please critise my line of thinking. Nintendo Network, as Nintendo has proven once, was implemented for a test in MK7, I mean, all online stuff, along with “Join Game” button, is Nintendo Network. Before the “right” one will be added, Nintendo will release update bigger than 2.2.0. As far as I have read, this will have all DLCs, and ability to check everything on PC/Smartphone (Probably like Capcom, only on iOS). I guess, that if Nintendo said that it will be similar to MK7, we can expect Clans, group plays, stats, friends and other stuff. Now, enough about Nintendo Network (Read: I don’t know anything more), time to go into PSN. PSN from PSP is… limited to Playstation Store. But you can download lots of non-limited demos, themes, buy games, Minis and other stuff. And that’s the answer to topic of this feuilleton. So, why there is same thing in another way? Because *Quotes G.W.Bush* “You actually forgot about Poland.” In that case it should be you forgot about PS3. Playstation Third also supports PSN, and here are some more things. By “more” I think about this load of stuff…  It’s as much/more even than Xbrick 360. There is absolutely no way that Nintendo with it’s current ideas (Do almost nothing but it is) will overtake this amount of stuff. This is the shortest of all my scratches, but at least this is finished. All haters, comment!

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by Yamilla

[3DS] Mario Kart 7 Demo Coverage

January 27, 2012 in 3DS, News

Okay than, I was walking through the Media Markt today, and guess what I saw there: A Nintendo 3DS with a demo of Mario Kart 7 in it!
Should it be the same thing as Mario Kart DS Demo? Or should it be more into the final stage?
There’s only one way to figure it out: Play it!

I don’t want to spoil the fun already, but I did see it’s a mix of the demo as seen at the E3, Comic Con, and Gamescom, but it’s closer to the final stage.
I mean, it still contains 2 Laps, 3 Tracks, but it also contains all the music and the title screen from the final game.
But still, it’s a very interesting Demo.
Actually, Media Markt promised YamiHoshi.nl to keep the Demo for us, when they need to trash the Demo next month.
Enjoy the photo’s below, exclusively available at YamiHoshi.nl (for as long as this article is fresh).
Forgive me about the black ink on 3 photo’s, it’s because of our Privacy Policy.

MK7 Demo Photo

MK7 Demo Photo

MK7 Demo Photo

MK7 Demo Photo

MK7 Demo Photo

MK7 Demo Photo

MK7 Demo Photo

MK7 Demo Photo

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by David

[360] Kinect Star Wars Video

January 26, 2012 in 360, News

Microsoft has passed us a video, in order to promote Kinect Star Wars.
You know what I mean! That game where you can use a biological Lightsaber, without controller!
Enjoy the video, uploaded by Xbox NL:

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by David

[360/PS3] Binary Domains: Assassination Attempt Cut Scene Trailer

January 26, 2012 in 360, News, PS3

SEGA released a new trailer of Binary Domains.

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by Yamilla

[Wii] PokéPark 2: Wonders Beyond release date announced!

January 26, 2012 in News, Wii

In today’s Press Release, Nintendo has announced the release date of PokéPark 2: Wonders Beyond.
The release date for us in Europe is: March 23rd, 2012, only for Wii.

Original Press Release

RED DE VERDWENEN POKÉ MON IN POKÉÉPARK 2: WONDERS BEYOND

Ga met Pikachu en je favoriete Pokémon op reis om de gevangen Pokémon te bevrijden in PokéPark 2TM: Wonders Beyond voor Wii

26 januari 2012 – Sluit je aan bij Pikachu en zijn vrienden om de verdwenen Pokémon te redden en ontdek het mysterie van een betoverde nieuwe wereld in PokéParkTM 2: Wonders Beyond. Dit spel verschijnt vanaf 23 maart 2012 in Europa exclusief voor Wii. Ontrafel met Pikachu en zijn vrienden het mysterie van de verdwenen Pokémon en bevrijd ze uit Wish Park. Alleen jij kunt ontdekken wie of wat achter de verdwijningen zit.

In PokéPark 2: Wonders Beyond speel je met één van de vier Pokémon-personages. Naast Pikachu kan je kiezen uit drie starter-Pokémon uit Unova: Oshawott, Snivy en Tepig, met elk bijzondere eigenschappen die je tijdens je avonturen verder helpen. De unieke vaardigheden van Pikachu’s vrienden komen goed van pas om de verdwenen Pokémon uit de greep van een mysterieuze wereld te bevrijden. Met de elektrische aanvallen van Pikachu kun je apparaten activeren,Oshawott heeft de mogelijkheid om door water te bewegen, Snivy kan sneller rennen en hoger springen dan de andere Pokémon en Tepig kan de obstakels op je pad vernietigen.

Met dit forse arsenaal aan vaardigheden kunnen Pikachu en zijn vrienden zich aanpassen aan vrijwel alle omstandigheden en situaties. De eenvoudige bediening maakt van PokéPark 2: Wonders Beyond een spel waar jonge Pokémon-fans en beginnende spelers net zoveel van zullen genieten als PokéPark-veteranen.

Pikachu, Oshawott, Snivy en Tepig zijn zeker niet de enige Pokémon die je tijdens je mysterieuze reis kunt ontmoeten, want er zijn bijna 200 andere Pokémon, waaronder vele uit de Unova-regio. Als je met deze Pokémon vriendschap hebt gesloten, helpen ze je graag een handje. Er zijn ook Pokémon die je uitdagen in spellen waarin je tegen meerdere vijanden strijdt, meedoet aan een potje tikkertje of verstoppertje, of zelfs deelneemt aan een quiz. Wanneer je aan deze Pokémon hebt laten zien wat je waard bent, worden ze je vrienden en helpen ze je verder op je missie om de Pokémon te redden.

Tijdens je speurtocht naar de verdwenen Pokémon stuit je ook op attracties die door de eindbaas-Pokémon worden bewaakt. Als je zo’n attractie hebt voltooid, moet je de eindbaas verslaan. Daarbij mag je zelf kiezen welke van de vier bestuurbare Pokémon je voor het gevecht gebruikt. Denk goed na over die keuze, want misschien komen de unieke vaardigheden van een bepaalde Pokémon tijdens het gevecht wel goed van pas, zodat je kans op een overwinning groter wordt.

Kun jij ontdekken wie of wat er schuilgaat achter het mysterie van de verdwijnende Pokémon? Sluit je aan bij Pikachu en zijn maatjes en sluit vriendschap met nog veel meer verschillende Pokémon in PokéPark 2: Wonders Beyond. Dit spel is in Europa verkrijgbaar vanaf 23 maart 2012, exclusief voor Wii.

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by David

[PC] Alan, Wake up!

January 26, 2012 in News, PC

Remedy Entertainment Ltd. and Nordic Games ink the publishing deal for the boxed PC version of Remedy’s critically acclaimed Psychological Action Thriller “Alan Wake”.

Vienna, Austria, 26th January 2012: Nordic Games, part of the Nordic Games Holding AB group, today announced the signing of the publishing deal for the boxed PC version of Remedy’s critically acclaimed Psychological Action Thriller “Alan Wake”. The boxed PC version will include both XBLA DLCs “The Signal” and “The Writer”. Further information on the exact release date will follow in the next days.

“It goes without saying that we are very happy and proud to work together with some of the greatest talents and artists of the games industry”, commented Lars Wingefors, CEO of Nordic Games GmbH. “We are really looking forward to the PC version of Alan Wake, especially as we are talking about a fantastic PC adaptation thereof, rather than a mere porting of the code. We will talk about this in more detail in the upcoming weeks” he added.

“We’re very excited that we have the opportunity to bring the PC version of Alan Wake to retail and the fans out there.” said Matias Myllyrinne, CEO of Remedy Entertainment. “Working closely with Nordic Games we can deliver an amazing experience to PC gamers.”

Alan Wake was selected as TIME Magazine’s Game of the Year. Visit www.alanwake.comfor more information on the game, or go to www.nordicgames.at for trade- & press related information regarding “Alan Wake”.

Story:
In this story-driven and intense Psychological Action Thriller, players assume the role of Alan Wake, a best-selling suspense author suffering from writer’s block, who escapes to a small town only to experience the mysterious disappearance of his wife. Set in the seemingly idyllic town of Bright Falls, Washington, “Alan Wake” draws players into an intense, cinematic world that enables players to explore the hyper-realistic and interactive environments. “Alan Wake” is structured in an episodic format, much like a thriller TV-series, with a deeply engaging and suspenseful storyline unveiling plot twists and profound character revelations in nearly every episode.

Players will unravel the riveting plot through multilayered character interactions, unique problem-solving and intense combat against the darkest of enemies. In this nightmarish world, where the boundaries between reality and fiction become increasingly blurred and ambiguous, Alan Wake must use a variety of weapons to survive, including his most powerful ally against the darkness – light itself.

Features: 

  • Intense psychological thriller. “Alan Wake” delivers a deeply psychological and finely crafted plot that raises the bar of storytelling in video games. The riveting story of “Alan Wake” is further intensified by a movie-like atmosphere, compelling situations, memorable characters and real-time pacing. Remedy has a record of creating and developing games with unique cinematic presentation and exceptionally high production values. The developer makes use of all gaming technology at hand to tell a powerful story that immerses the gamer in the intense emotion and suspense of Alan Wake’s thrilling adventure.
  • Light as a combat element. As the story progresses, nights grow longer and days grow shorter. This poses a severe problem for Alan Wake since his enemies seemingly gain strength from the shadows, and before long light itself becomes his greatest ally. Players must skillfully combine their use of light with more conventional weapons to stand a chance against these Taken.
  • Realistic, interactive environment. Set in the town of Bright Falls, the hyperdetailed environments of the Pacific Northwest play an important role; even the change in daylight and weather will profoundly affect the characters and enemies. The game’s advanced rendering engine provides amazingly realistic environments that bring this world to detailed life — from the lush forest of evergreen trees to the quaint small-town buildings and streets. The world of “Alan Wake” is alive and real.
  • Episodic narrative. The mission-based structure of “Alan Wake” creates an episodic narrative similar to a deeply structured dramatic television series. As the episodes progress, gameplay will evolve to introduce new elements and characters, escalating the level of threat and action in the game.

Alan Wake Searching

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by David

[360/PS3/PC] ‘Mediterran Traveler-maps pack’ new DLC for Assassin’s Creed Revelations now available

January 25, 2012 in 360, News, PC, PS3

De Meern, Netherlands – January 25th, 2012 – Today Ubisoft® announces that the ‘Mediterran Traveler-maps pack’ is now available for Assassin’s Creed® Revelations for Xbox 360, PlayStation®3 and PC.

The ‘Mediterran Traveler-maps pack’ adds the following multiplayer elements:
·         New multiplayer maps: Jeruzalem, Imperial City en Fabric dyeing.
·         The favourite maps by the fans of Assassin’s Creed® Brotherhood: Florence, San Donato and Siena.
·         New Trophies and Achievements.

The addition of six multiplayer maps also includes new gameplay possibilities thanks to the variable terrains, unique towers, and new hiding places. With the new Trophies and Achievements players van prove their moves.

The ‘Mediterran Traveler-maps pack’ costs 800 Microsoft Points for Xbox LIVE® for Xbox 360 and € 9,99 for PC and PlayStation®Network for PlayStation 3.

Als je de DLC wilt uitproberen, kun je een gratis preview downloaden via Xbox LIVE Marketplace of via de PlayStation Store. De preview vervalt na drie dagen na de eerste keer spelen van de DLC.

ACR Screenshot

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by Yamilla

[3DS] New details about Kid Icarus: Uprising

January 25, 2012 in 3DS, News

January 25th, 2012 – Nintendo shared some new details with us about the story line and the single player mode of Kid Icarus: Uprising. This game will be launched on March 23rd in Europe, exclusively for Nintendo 3DS. More than 25 years after the launch of the original Kid Icarus for the NES.

The start: The story of this game starts with Medusa, the queen of the underworld, and her Underworld Army. The heroic angle Pit has to beat them along with the help of Palutena, the Goddess of the light, and the protector of the human race. Pit fights in the air, as well as on the ground.

Fiend’s Cauldron: The Fiend’s Cauldron is a new system that allows players to modify their experience per every Chapter, in a range of 0.0 to 9.0. The higher the Intensity settings are, the more agressive the enemies become, but they’ll also get more stamina and strength, while players can get more hearts and more bonuses, if they beat them. Players can also use the hearts to buy new weapons. By default, the Intensity is set on 2.0, but players can also set it on 0.1, for example. In order to set a higher Intensity, players must get bigger and bigger hearts. If a player loses during a Chapter, they’ll lose a heart and the Intensity will be lowered automatically.

• Weapons: There’s lots of weapons to collect while playing. There are nine categories of weapons, which go from Divine Bows to Shot Claws.

Vehicles: While advancing through the adventure, Pit gets more and more special vehicles, like the Exo Tank. Pit can do the powerful sliding function of this tank to beat enemies.

Standard: The controls of Kid Icarus: Uprising is a nice mix of flying, fighting, and shooting, with enormous accuracy, speed, and draft, which players will like. De left hand can be used for the Circle Pad, while the right hand is used for the Stylus. Every copy of this game will ship with a free standard, which the Nintendo 3DS can be placed on a flat spot, so players can enjoy an all new gaming experience.

Circle Pad Pro: Kid Icarus: Uprising supports the Circle Pad Pro accessory, which is the alternative control method for lefty players. With the Circle Pad Pro, the player can use the Stylus in the left hand, and the Circle Pad with the right hand.

Kid Icarus Uprising Boxart

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by Yamilla

[360/PS3] UFC® Undisputed™ 3 Playable Demo now available for free on XBLA and PSN

January 24, 2012 in 360, News, PS3

Consumers Provided with Game Sample Featuring Four Prominent UFC Fighters and the Franchise Debut of PRIDE® Mode Prior to Launch

WOKING – 24th January, 2012 - THQ Inc. (NASDAQ: THQI) and the Ultimate Fighting Championship® organisation today announced the UFC®Undisputed™ 3 playable demo is now available for free download via Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft, as well as PlayStation®Network for the PlayStation®3 computer entertainment system.  Consumers will explore a fantasy UFC matchup between current UFC light heavyweight champion Jon Jones and current UFC middleweight champion Anderson Silva.  In addition, they will relive a classic PRIDE® Mode rivalry between renowned UFC fighters and former champions Quinton “Rampage” Jackson and Wanderlei Silva.  The playable demo will also offer mirror matches, enabling consumers to play against friends or opponent AI as the same fighter, in the ultimate test of skill.  UFC Undisputed 3 is currently scheduled for release on February 14, 2012 for Xbox 360 and the PlayStation 3 system.

“The playable demo for UFC Undisputed 3 will give consumers their first taste of the virtual Octagon® with four incredible fighters and unique gameplay experiences across UFC and PRIDE Mode,” said Danny Bilson, Executive Vice President, Core Games, THQ.  “We are eager to see how our fans worldwide embrace this engaging and powerful mixed martial arts gameplay experience.”

“Fans have been waiting a long time for the next release in the UFC Undisputed franchise,” UFC President Dana White said. “We can’t wait for players to try the demo and compete with four of UFC’s best fighters in Jon Jones, Anderson Silva, Rampage Jackson and Wanderlei Silva.”

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by David

[360] I Am Alive release date known

January 24, 2012 in 360, News

Today Ubisoft announces the release date of ‘I Am Alive’. This action-adventure game will become available March 7th 2012 exclusively for Xbox LIVE Arcade House Party for just 1200 Microsoft Points.

I Am AlivePackshot